Facebook for Education’s Engineer for the Week program is hosting an Achievement Summit with 100 students and facilitators to recognize their work in the Engineer for the Week program, build key skills in CS and engage with engineers from Facebook.

With a hackathon, panels and workshops, students and facilitators will come together to develop meaningful skills and gain exposure to the world of tech at Facebook. See the main schedule of events below:

Thursday, May 2nd

  • 8:00 am: Registration & Breakfast
  • 9:00 am: Hackathon Kickoff + Team Challenge
  • 10:00 am: Hackathon Work Time & Facilitator Workshops
  • 12:00: Lunch & Panel
  • 1:00: Hackathon Work Time & Oculus Demos
  • 5:00: Campus Tours
  • 6:00: Dinner

Friday, May 3rd

  • 8:00 am: Breakfast
  • 9:00 am: Team Challenge 2
  • 9:30 am: Hackathon Work Time & Facilitator Workshops
  • 12:00: Lunch and Learn
  • 1:30: Hackathon Project Submission Deadline
  • 2:00: Hackathon Showcase
  • 5:00: Awards Ceremony

Please listen carefully to listen to announcements throughout the event and check your emails to make sure you get any schedule updates.

Eligibility

Students were chosen for the Facebook Achivement Summit from groups who participated in the Engineer For The Week competition during the 2018-2019 school year.  No other participants will be chosen at this time.

Requirements

By 1:30PM on Friday, May 3 all students must submit:

  1. Completed DevPost Questions about your Project
  2. Link to your Completed Game (Make sure that it is publically shared)
  3. Link to your 2-minute Pitch Presentation (Use this template to get started but feel free to edit, design, and customize)
  4. (Be prepared to give your) 2-minute oral pitch presentation at the Hackathon Showcase

If you have any questions about project submission, talk to your facilitators and the hackathon organizers.

Questions to consider while building your games:

  • How could you adapt existing games to cover a serious issue?
  • What will the goal of your game be?
  • How will the player “win” or finish the game?
  • What are some characters and obstacles?
  • What are you hoping players will become more aware of?
  • Is there a behavior you want others to change?
  • Is the issue local or global?
  • Is there a special perspective or point-of-view that you hope the players will empathize with?
  • What follow-up actions will your game suggest to help players do something about the issues in your game?

Hackathon Sponsors

Prizes

$4,000 in prizes
Donations to a Nonprofit of your Choice
4 winners

Engineer For The Week will make a donation to the nonprofit of your choice as a celebration of your hard work and to make sure that more students can continue learning!

Devpost Achievements

Submitting to this hackathon could earn you:

How to enter

Students were chosen for the Facebook Achivement Summit from groups who participated in the Engineer For The Week competition during the 2018-2019 school year and are participating in this hackathon in-person at Facebook.

To get started, students should familiarize themselves with the Play For Impact challenge on the Engineer For The Week website.

Students should familiarize themselves with "Serious Games," or games designed with social impact as a theme. Some great examples with links are listed here in the Play For Impact curriculum.

Students should get comfortable using Scratch to build and remix games. There's a great guide to getting started here on the EFTW curriculum.

Students should also make sure that all of their forms are submitted to Facebook through their facilitator / educator / chaperone.

Judges

Daphne Nicholson

Daphne Nicholson
Technical Program Manager, Facebook

Sara Sepasian
System Production Engineer, Facebook

Mauricio Lara
Software Engineer, Facebook

Serign Jobe
Solutions Engineering Manager, Facebook

Dharmesh Jani
OCP Ecosystem Lead, Facebook

Matt Pillar

Matt Pillar
Facebook

Judging Criteria

  • Creativity (Most Creative Award)
    The game is unique from other games in the competition. It is artistically designed and creative in its use of the social impact theme. The game is intuitive to play (easy to figure out the rules). Difficulty level is appropriate.
  • Social Impact (Best Social Value Award)
    Visual and audio elements show a clear attachment to the theme, representing an understanding of the social impact topic. The game has the potential to impact the player to benefit the social purpose + need.
  • Presentation (Best Pitch Award)
    Highly persuasive and engaging oral presentation about the game with a creative hook to grab interest. Students are prepared and present their work clearly and creatively. All students participate in the presentation.
  • DevPost Written Descriptions (Factored into All Awards)
    DevPost written descriptions are descriptive and well written. Descriptions answer all questions clearly with persuasive language that accurately informs the reader about the project.
  • Teamwork (Factored into All Awards)
    All team members took part in making the game and the team collaborated well. Teamwork reflection is detailed and shows that students grew from their experience working together and learning from mentors.

Questions? Email the hackathon manager

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